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Battletech flashpoint ed corbu
Battletech flashpoint ed corbu






battletech flashpoint ed corbu
  1. Battletech flashpoint ed corbu full#
  2. Battletech flashpoint ed corbu mods#

If you bring a heavy lance, they should pose no problem regardless. Note that they will attack you as they move towards each other. Once you trigger both of them, you should be able to hang back and let them go at it. This is my first time going through career mode and doing the flashpoints. Modge's lance is Stalker STK-3F, Panther PNT-9R, Flea FLEA-4. Ed Corbu is now my favorite BattleTech Character. Binton's lance is Banshee BNC-3S, Panther PNT-9R, Jenner JR7-D. As soon as you have the first mech in range, there will be a warning about Modge's forces landing in the following round. At Round 3, the second vehicle lance will drop in to the west, 2 x Striker, Manticore, and Inferno Carrier.ĭefeat Mechs Mission (Use the "treasure" to lure Binton and Modge away from Ed's condo): īinton's lance is to the north and west of your starting point. Bring mechs with long range weapons so that you can aggro the vehicles before they start in on the buildings. Commuinity bug fixes, corrects many HBS typos and osmissions. This provides some of the basic imagery used in this Flashpoint's conversations.

Battletech flashpoint ed corbu mods#

This allows loading of mods in to HBS BATTLETECH. Immediate vehicle lance to the north is 2 x Striker and 2 x Bulldog. Copy 'Flashpoint-The-Raid' folder in to Mods folder created for ModTek. Defend Ed Corbu's Condo Complex (5 must survive, 6 total).

battletech flashpoint ed corbu

I do love that the game has room for such ridiculous flashpoints.

  • Hold Out for Reinforcements (Rounds: 10) Trustworthy Client Ed Corbu is the best NPC in any game.
  • Flashpoint Decision: Use the "treasure" to lure Binton and Modge away from Ed's condo.ĭefend Buildings Mission (Continue on to Louth Abbey to defend Ed Corbu):.
  • Flashpoint Decision: Continue on to Louth Abbey to defend Ed Corbu.
  • Battletech flashpoint ed corbu full#

    Take full salvage for an easy assault salvage on a two skull mission. Option B - Choose to drop after Sentry Team Alpha has left the field (1st Part 4v8 Escort w/ AWS-8Q spawn, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman). The second option gives you a battle with two enemy lances hostile to each other, one with an assault and a light, the other with an assault and two lights. Joint Venture: Option A - Drop during Sentry Team Alphas Patrol Window (1st part 4v6 Escort, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman). Second mission offers a choice of either fighting the enemy mercs in an urban environment with a drop limit or fighting a three way battle against an enemy with assault mechs. Manticore and SRM Carrier to the North of your starting point, 2 x Striker to the West.

  • 2.4 Defeat Mechs Mission (Use the "treasure" to lure Binton and Modge away from Ed's condo):.
  • 2.1 Defend Buildings Mission (Continue on to Louth Abbey to defend Ed Corbu):.







  • Battletech flashpoint ed corbu